National Geographic (http://kids.nationalgeographic.com/kids/animals/creaturefeature/vampire-bat/) says that unlike some species of bats, vampire bats can walk, run and jump--which is a handy way to get airborne again after drinking up to half its body weight in blood from a cow 10,000 times its own size.
No wonder the vampire bat's Blood Suck is the most powerful attack in the Nature Dome Mammals arsenal. Imagine scaling this 1-ounce creature's remarkably sneaky blood-sucking ability up to human size. Now that's a scary thought!
And, since the vampire bat is the only flying mammal in the Nature Dome Mammals deck, it has an impressive Escape ability, too, making it one of the best all-around cards to have in your hand.
Put the vampire bat's awesome powers to work for yourself with your own Nature Dome Mammals deck, now available with free shipping at www.NatureDomeGame.com.